Exporting unity texture to png with unity assets bundle extractor

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I've been using it to make some texture updates for NASCAR Heat Evolution, another recently released Unity based game. I thought that was some kind of encryption, but it's just a binary file split into pieces.Īre you planning on adding the feature of combining these split files natively in your program? I used (Bulk Rename Utility) and (VHJSplit 3.0) to rename and combine the files and it worked great!!! Mipmaps should be doable, dds import shouldn't be too much of a problem either. The resulting file should then be openable with UABE.įor bundle files, there's a batch extract feature in the command line. Repeat that for the remaining split files, in numerical order of course. split1 file and copy+paste its contents to the end of the. split0 file in the hex editor, then open the.

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There surely are some tools that can merge split binary files directly but the 'dirty' way of merging the files manually with a hex editor (such as HxD ) works for sure.

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